2014,2013 研究成果如下:

2014  

 

Chiang, T.H.C., Yang, S.J.H.*, Hwang, G.J. (2014). Students' online interactive patterns in augmented reality-based inquiry activities, Computers & Education, 78(9), 97-108. (SSCI, IF: 2.63)

 

Su, A.Y.S., Yang, S.J.H.*, Hwang, W.Y., Huang, C.S.J., (2014). Investigating the role of computer-supported annotation in problem-solving-based teaching: An empirical study of a Scratch programming pedagogy. British Journal of Educational Technology , 45(4), 647-665. (SSCI, IF: 1.349)

 

Chiang, T.H.C., Yang, S.J.H*, Hwang, G.J. (2014). An augmented reality-based mobile learning system to improve students’ learning achievements and motivations in natural science inquiry activities, Educational Technology & Society , 17(4), 352-365, (SSCI, IF: 0.824).

 

Liao, J., Wang, M., Ran, W., Yang, S.J.H. (2014). Collaborative Cloud - A New Model for E-Learning. Innovations in Education & Teaching International, 51(3), 338-351. (SSCI, IF: 0.301).

 

Shadiev, R., Hwang, W.Y., Yeh, S.C., Yang, S.J.H., Wang, J.L. Han, L. (2014). Effects of Unidirectional vs. Reciprocal Teaching Strategies on Web-based Computer Programming Learning, Journal of Educational Computing Research, 50(1), 67-95. (SSCI, IF: 0.659).

 

Chiang, T.H.C., Yang, S.J.H., Huang, C.S.J., Liou, H. H. (2014). Student motivation and achievement in learning English as a second language using Second Life, in press, Knowledge Management in e-Learning.

2013  

 

Yang, T.C., Hwang, G.J., Yang, S.J.H*. (2013). Development of an adaptive learning system with multiple perceptive based on students' learning styles and cognitive styles. Educational Technology & Society, 16(4), 185-200. (SSCI, IF: 0.824).

 

Lan, Y.J., Kan, Y.H., Hsiao, I.Y.T, Yang, S.J.H., Chang, K.E. (2013). Designing interaction tasks in Second Life for Chinese as a foreign language learners: A preliminary exploration. Australasian Journal of Educational Technology, 29(2), 184-202, (SSCI, IF: 0.879).

 

Wu. B., Wang, M., Spector, M., Yang, S.J.H. (2013). Design of a dual-mapping learning approach for problem solving and knowledge construction in Ill-structured domains. Educational Technology & Society, 16(4), 71-84. (SSCI, IF: 0.824).

 

Huang, C.S.J., Yang, S.J.H.*, Chiang, T.H.C. (2013). Using mobile augmented reality system supported inquiry-based learning strategy in aquatic plant course. Global Chinese Journal on Computers in Education, 9(1), 126-145.

 

Huang, C.S.J., Su, A.Y.S., Yang, S.J.H*. (2013). Annotation tool with problem solving strategy and its influence on students programming problem solving performance. Global Chinese Journal on Computers in Education, 10(1), 1-19.

聯絡方式

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