2017~2015 研究成果如下:

2017  

 

Owen H.T. Lu, Jeff C.H. Huang, Anna Y.Q. Huang, Stephen J.H. Yang (2017). Applying learning analytics for improving students engagement and learning outcomes in an MOOCs enabled collaborative programming course, Interactive Learning Environments , 25(1), 1-15.

 

Huang, C.S.J., Su, A.Y.S.A., Yang, S.J.H.,* Liou Hsin-Hun. (2017). A Collaborative Digital Pen Learning Approach to Improving Students' Learning Achievement and Motivation in Mathematics Courses. Computers & Education, 107, , 31-44. (SSCI, IF: 2.881). (第一作者).

2016  

 

Stephen J.H. Yang, Jeff C.H. Huang, Anna Y.Q. Huang. (2016). MOOCs in Taiwan: The movement and experiences. In M., Jemni, Kinshuk, M.K. Khribi (Eds.), Lecture Notes in Educational Technology: Open Education: from OERs to MOOCs , 101-116. Doi: 10.1007/978-3-662-52925-6.

 

Su, A. Y., Huang, C. S.J.,* & Ding, T. J. (2016). Examining the Effects of MOOCs Learners’ Social Searching Results on Learning Behaviors and Learning Outcomes. Eurasia Journal of Mathematics, Science and Technology Education, 12 (9), 2517-2529. (SSCI, IF: 0.720). (通訊作者)

 

Huang, C.S.J., Yang, S.J.H.*, Su, A.Y.S. Chiang, T.H.C. (2016). Effects of situated mobile learning approach on learning motivation and performance of EFL students. Educational Technology & Society, 19(1) ,263-276. (SSCI).

 

Yang, T.C., Hwang, G.J., Yang, S.J.H. (2016). Development of an interactive mathematics learning system based on a two-tier test diagnostic and guiding strategy. Australasian Journal of Educational Technology , (SSCI).

 

Liu, H.H., Yang, S.J.H.*, Chen, S.Y. (2016). The influences of the 2d image-based augmented reality and virtual reality on student learning, Educational Technology & Society , (SSCI).

2015  

 

Chen, Z.S.C., Yang, S.J.H.*, Hsiao, C.C. (2015). Exploring student perceptions, learning outcome and gender differences in a flipped mathematics course. British Journal of Educational Technology, (doi: 10.1111/bjet.12278), (SSCI, IF: 1.318).

 

Hsiao, I.Y.T., Yang, S.J.H.*, Chu, C.J. (2015). The effects of collaborative models in Second Life on French learning. Educational Technology Research and Development. (63), 645-673. (SSCI)..

 

Su, A.Y.S.*, Huang, C.S.J.,Yang, S.J.H., Ding, T.J., Huang, A.F.M., Hsieh, Y.Z. (2015). Effects of annotations and homework on learning achievement: an empirical study of Scratch programming pedagogy. Educational Technology & Society, 18(4) , 331-343. (SSCI, IF: 0.824)

 

Chen, Z.S.C., Yang, S.J.H.*, Huang, J.J.S. (2015). Constructing an e-portfolio-based integrated learning environment supported by library resource. Electronic Library, 33(2) , 273-291. (SSCI)

 

Yang, T.C., Hwang, G.J., & Yang, S.J.H.*, Hwang, G.H. (2015). A Two-tier test-based approach to improving students’ computer programming skills in a Web-based learning environment, Educational Technology & Society, 18(1) , 198-210. (SSCI, IF: 0.824)

 

Chiang, T.H.C., Yang, S.J.H., Huang, C.S.J., & Su, A.Y.S. (2015). The effects of 5E learning strategies by image-based augmented reality of mobile learning for elementary students. International Journal of Mobile Learning and Organization.

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